![]() Miners produce Minerals for your empire.Provides housing and employment for two Pops as Miners.Technicians produce Energy Credits for your empire.Provides housing and employment for two Pops as Technicians.Metallurgists convert Minerals into Alloys.Artisans convert Minerals into Consumer Goods.Provides housing for two pops, with employment for one Artisan and one Metallurgist.Clerks also produce Trade Value, helping your empire's income.Clerks provide Amenities, keeping the planet's people happy.Provides employment for one Pop as a Clerk.Each City on a planet adds a Building slot.Anomalies are almost always beneficial, but in very rare cases they will result in a negative effect like the destruction of the Science Vessel. The process takes time, so it may slow your exploration - that's why it's good to have several active Science Vessels. You can assign a Science Vessel, usually the one that found the Anomaly, to analyze it for unknown results. Science Vessels will occasionally find Anomalies. The best way to use a Science Vessel is to right-click on a system or its star and select "Survey System." The ship will then explore the entire system without having to manually check each planet. Science Vessels explore the galaxy, revealing what's in each system they visit planet by planet. Constructors also expand your borders by building Starbases in unclaimed systems. WIth a Constructor selected, right-click on the planet or system in which you'd like to build and choose the appropriate construction. Constructors are used to build space stations that can extract resources.
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